Nails | Дата: Вторник, 17.04.2012, 21:19 | Сообщение # 2 |
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Файл под названием z_custom_ruleset.iwd (1 часть ) Подробный обзор файла custom_public.gsc
// custom_public ruleset, promod live v211_botZone // boolean logic, 0 = false, 1 or higher = true
// sd setDvar( "scr_sd_bombtimer", 45 ); // [1->] (seconds) setDvar( "scr_sd_defusetime", 7 ); // [1->] (seconds) setDvar( "scr_sd_multibomb", 0 ); // [0-1] (everyone can plant) setDvar( "scr_sd_numlives", 1 ); // [0->] (amount of lives) setDvar( "scr_sd_planttime", 5 ); // [1->] (seconds) setDvar( "scr_sd_playerrespawndelay", 0 ); // [0->] (seconds) setDvar( "scr_sd_roundlimit", 20 ); // [0->] (points) setDvar( "scr_sd_roundswitch", 10 ); // [0->] (points) setDvar( "scr_sd_scorelimit", 0 ); // [0->] (points) setDvar( "scr_sd_timelimit", 1.75 ); // [0->] (minutes) setDvar( "scr_sd_waverespawndelay", 0 ); // [0->] (seconds)
// dom setDvar( "scr_dom_numlives", 0 ); // [0->] (amount of lives) setDvar( "scr_dom_playerrespawndelay", 7 ); // [0->] (seconds) setDvar( "scr_dom_roundlimit", 2 ); // [0->] (points) setDvar( "scr_dom_roundswitch", 1 ); // [0->] (points) setDvar( "scr_dom_scorelimit", 0 ); // [0->] (points) setDvar( "scr_dom_timelimit", 15 ); // [0->] (minutes) setDvar( "scr_dom_waverespawndelay", 0 ); // [0->] (seconds)
// koth setDvar( "koth_autodestroytime", 120 ); // [1->] (hq online time in seconds) setDvar( "koth_capturetime", 20 ); // [1->] (time to capture hq in seconds) setDvar( "koth_delayPlayer", 0 ); // [0-1] (override default respawn delay in seconds) setDvar( "koth_destroytime", 10 ); // [1->] (time to destroy hq in seconds) setDvar( "koth_kothmode", 0 ); // [0-1] (classic mode, non-classic) setDvar( "koth_spawnDelay", 45 ); // [0->] (default respawn delay in seconds) setDvar( "koth_spawntime", 10 ); // [0->] (hq spawn time in seconds) setDvar( "scr_koth_numlives", 0 ); // [0->] (amount of lives) setDvar( "scr_koth_playerrespawndelay", 0 ); // [0->] (seconds) setDvar( "scr_koth_roundlimit", 2 ); // [0->] (points) setDvar( "scr_koth_roundswitch", 1 ); // [0->] (points) setDvar( "scr_koth_scorelimit", 0 ); // [0->] (points) setDvar( "scr_koth_timelimit", 15 ); // [0->] (minutes) setDvar( "scr_koth_waverespawndelay", 0 ); // [0->] (seconds)
// sab setDvar( "scr_sab_bombtimer", 45 ); // [1->] (seconds) setDvar( "scr_sab_defusetime", 5 ); // [1->] (seconds) setDvar( "scr_sab_hotpotato", 0 ); // [0-1] (shared bomb timer) setDvar( "scr_sab_numlives", 0 ); // [0->] (amount of lives) setDvar( "scr_sab_planttime", 5 ); // [1->] (seconds) setDvar( "scr_sab_playerrespawndelay", 7 ); // [0->] (seconds) setDvar( "scr_sab_roundlimit", 4 ); // [0->] (points) setDvar( "scr_sab_roundswitch", 2 ); // [0->] (points) setDvar( "scr_sab_scorelimit", 0 ); // [0->] (points) setDvar( "scr_sab_timelimit", 10 ); // [0->] (minutes) setDvar( "scr_sab_waverespawndelay", 0 ); // [0->] (seconds)
// tdm setDvar( "scr_war_numlives", 0 ); // [0->] (amount of lives) setDvar( "scr_war_playerrespawndelay", 0 ); // [0->] (seconds) setDvar( "scr_war_roundlimit", 2 ); // [0->] (points) setDvar( "scr_war_scorelimit", 0 ); // [0->] (points) setDvar( "scr_war_roundswitch", 1 ); // [0->] (points) setDvar( "scr_war_timelimit", 15 ); // [0->] (minutes) setDvar( "scr_war_waverespawndelay", 0 ); // [0->] (seconds)
// dm setDvar( "scr_dm_numlives", 0 ); // [0->] (amount of lives) setDvar( "scr_dm_playerrespawndelay", 0 ); // [0->] (seconds) setDvar( "scr_dm_roundlimit", 1 ); // [0->] (points) setDvar( "scr_dm_scorelimit", 0 ); // [0->] (points) setDvar( "scr_dm_timelimit", 10 ); // [0->] (points) setDvar( "scr_dm_waverespawndelay", 0 ); // [0->] (seconds)Добавлено (17.04.2012, 21:17) --------------------------------------------- 2 часть этого же файла,
// class limits setDvar( "class_assault_limit", 64 ); setDvar( "class_specops_limit", 2 ); setDvar( "class_demolitions_limit", 1 ); setDvar( "class_sniper_limit", 1 );
setDvar( "class_assault_allowdrop", 1 ); setDvar( "class_specops_allowdrop", 1 ); setDvar( "class_demolitions_allowdrop", 0 ); setDvar( "class_sniper_allowdrop", 0 );
// assault setDvar( "weap_allow_m16", 1 ); setDvar( "weap_allow_ak47", 1 ); setDvar( "weap_allow_m4", 1 ); setDvar( "weap_allow_g3", 1 ); setDvar( "weap_allow_g36c", 1 ); setDvar( "weap_allow_m14", 1 ); setDvar( "weap_allow_mp44", 1 );
// assault attachments setDvar( "attach_allow_assault_none", 1 ); setDvar( "attach_allow_assault_silencer", 1 );
// smg setDvar( "weap_allow_mp5", 1 ); setDvar( "weap_allow_uzi", 1 ); setDvar( "weap_allow_ak74u", 1 );
// smg attachments setDvar( "attach_allow_specops_none", 1 ); setDvar( "attach_allow_specops_silencer", 1 );
// shotgun setDvar( "weap_allow_m1014", 1 ); setDvar( "weap_allow_winchester1200", 1 );
// sniper setDvar( "weap_allow_m40a3", 1 ); setDvar( "weap_allow_remington700", 1 );
// pistol setDvar( "weap_allow_beretta", 1 ); setDvar( "weap_allow_colt45", 1 ); setDvar( "weap_allow_usp", 1 ); setDvar( "weap_allow_deserteagle", 1 ); setDvar( "weap_allow_deserteaglegold", 1 );
// pistol attachments setDvar( "attach_allow_pistol_none", 1 ); setDvar( "attach_allow_pistol_silencer", 1 );
// grenades setDvar( "weap_allow_flash_grenade", 1 ); setDvar( "weap_allow_frag_grenade", 1 ); setDvar( "weap_allow_smoke_grenade", 1 );
// assault class default loadout (preserved) setDvar( "class_assault_primary", "ak47" ); setDvar( "class_assault_primary_attachment", "none" ); setDvar( "class_assault_secondary", "deserteagle" ); setDvar( "class_assault_secondary_attachment", "none" ); setDvar( "class_assault_grenade", "smoke_grenade" ); setDvar( "class_assault_camo", "camo_none" );
// specops class default loadout (preserved) setDvar( "class_specops_primary", "ak74u" ); setDvar( "class_specops_primary_attachment", "none" ); setDvar( "class_specops_secondary", "deserteagle" ); setDvar( "class_specops_secondary_attachment", "none" ); setDvar( "class_specops_grenade", "smoke_grenade" ); setDvar( "class_specops_camo", "camo_none" );
// demolitions class default loadout (preserved) setDvar( "class_demolitions_primary", "winchester1200" ); setDvar( "class_demolitions_primary_attachment", "none" ); setDvar( "class_demolitions_secondary", "deserteagle" ); setDvar( "class_demolitions_secondary_attachment", "none" ); setDvar( "class_demolitions_grenade", "smoke_grenade" ); setDvar( "class_demolitions_camo", "camo_none" );
// sniper class default loadout (preserved) setDvar( "class_sniper_primary", "m40a3" ); setDvar( "class_sniper_primary_attachment", "none" ); setDvar( "class_sniper_secondary", "deserteagle" ); setDvar( "class_sniper_secondary_attachment", "none" ); setDvar( "class_sniper_grenade", "smoke_grenade" ); setDvar( "class_sniper_camo", "camo_none" );
[p.s.] Админ, увеличь кол-во символов в сообщении. А то хер*я какая-то получаеться ... Добавлено (17.04.2012, 21:19) --------------------------------------------- 3 часть последняя )
// team killing setDvar( "scr_team_fftype", 1 ); // [0-3] (disabled, enabled, reflect, shared) setDvar( "scr_team_teamkillpointloss", 5 ); // [0->] (points)
// player death/respawn settings setDvar( "scr_player_forcerespawn", 1 ); // [0-1] (require player to press use key to spawn, do not require use key to spawn) setDvar( "scr_game_deathpointloss", 0 ); // [0->] (points) setDvar( "scr_game_suicidepointloss", 0 ); // [0->] (points) setDvar( "scr_player_suicidespawndelay", 0 ); // [0->] (points)
// player fall damage setDvar( "bg_fallDamageMinHeight", 140 ); // [1->] (min height to inflict min fall damage) setDvar( "bg_fallDamageMaxHeight", 350 ); // [1->] (max height to inflict max fall damage)
// logging (not likely to be changed) setDvar( "logfile", 1 ); setDvar( "g_log", "games_mp.log" ); setDvar( "g_logSync", 0 ); setDvar( "loc_warnings", 0 );
// server issues (not likely to be changed) setDvar( "g_inactivity", 0 ); setDvar( "g_no_script_spam", 1 ); setDvar( "g_antilag", 1 ); setDvar( "g_smoothClients", 1 ); setDvar( "sv_allowDownload", 1 ); setDvar( "sv_maxPing", 250 ); setDvar( "sv_minPing", 20 ); setDvar( "sv_reconnectlimit", 3 ); setDvar( "sv_timeout", 240 ); setDvar( "sv_zombietime", 2 ); setDvar( "sv_floodprotect", 4 ); setDvar( "sv_kickBanTime", 0 ); setDvar( "sv_disableClientConsole", 0 ); setDvar( "sv_voice", 0 ); setDvar( "sv_clientarchive", 1 ); setDvar( "timescale", 1 );
// various setDvar( "g_allowVote", 0 ); // [0-1] setDvar( "g_deadChat", 0 ); // [0-1] setDvar( "scr_game_allowkillcam", 0 ); // [0-1] setDvar( "scr_game_spectatetype", 1 ); // [0-2] (disabled, team only, all) setDvar( "scr_game_matchstarttime", 10 ); // [0->] (seconds) setDvar( "scr_enable_hiticon", 2 ); // [0-2] (disabled, hit icon on, hit icon on but not through walls) setDvar( "scr_enable_scoretext", 1 ); // [0-1] (exp popups, +5 etc) setDvar( "promod_allow_strattime", 1 ); // [0-1] (sd only) setDvar( "promod_allow_readyup", 0 ); // [0-1] setDvar( "promod_kniferound", 1 ); // [0-1] (sd only) setDvar( "g_maxDroppedWeapons", 16 ); // [2-32] (maximum number of dropped weapons before recycling) setDvar( "scr_hardcore", 0 ); // [0-1]
// website setDvar( "promod_hud_website", "Admin:Kenjeee" ); // (avoid "//" here)
// messagecenter setDvar( "promod_mc_enable", 1 ); // [0-1] setDvar( "promod_mc_rs_every_round", 1 ); // [0-1] (restarts messages on round-based gametypes) setDvar( "promod_mc_delay", 45 ); // [1->] (default delay in seconds between messages) setDvar( "promod_mc_loopdelay", 45 ); // [1->] (delay in seconds until it starting over) setDvar( "promod_mc_maxmessages", 2 ); // [1->] (set this equivalent to number of messages) setDvar( "promod_mc_message_1", "Visit us at: www.^2botzone.at^7.ua" ); setDvar( "promod_mc_message_2", "<*nextmap*>" ); setDvar( "promod_mc_message_3", ""); setDvar( "promod_mc_messagedelay_1", 1 ); // [1->] (overrides default delay in seconds between messages, e.g special messages) setDvar( "promod_mc_messagedelay_2", 1 ); setDvar( "promod_mc_messagedelay_3", 0 ); }
Есть вопросы, задавайте, всё разьесню )
Сообщение отредактировал Nails - Вторник, 17.04.2012, 21:15 |
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